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Ongoing

Doorways 9

A game about setting up your new computer. If your new computer hated you.

A black screen, with a white door-shaped logo hovering at it's center. Icons displayed on the left: Godot Engine, C#, Google Suite, Audacity, Krita, Unity.

Ongoing

Riverboat Pachinko

Like if pachinko and mini-golf had a baby. And then that baby somehow involved boats.

Image shows an in-game screenshot of a river. In the foreground, a small yellow hut with a black roof sits on a small, rocky island - connected to the riverbank by a steel bridge. A tiny boat is visible far in the distance, beyond rocks and hills. Icons displayed on the left: Trello, Unity3D, C#, Audacity

2021-2023

Fiasco Restoration and Repair

A game about the delicate art of art restoration – and the many ways it can go wrong!

An artistic rendition of a garage by Samantha Arehart. A sinister figure holds a hammer in their white gloved hand as they approach an easel holding the Mona Lisa. Icons shown on the left: Trello, Google Suite, Unity 3D, C#, Krita

2019-2020

Monolithic

A real-time strategy game about gods warring across the ages. 

Key art by Samantha Arehart. A towering, cycloptic obelisk fires ray of light across a desert, shattering another obelisk from across the map. Icons shown on the left: Redmine, Google Suite, Unity 3D, C#, LucidChart

Other Projects

Ongoing

The Dragon’s Table

A dark fantasy TTRPG system. QA and general design consulting.

A black card with white text reading "The Dragon's Table: A DARK FANTASY TABLETOP RPG SYSTEM". Icon shown on the left: Google Suite

Recent Blog Posts

Levels in Disguise

There are no spoilers for Shadow of the Erdtree in this article. So… ELDEN RING: Shadow of the Erdtree is finally out, bringing with it a truly titanic wave of game design discourse. For two weeks, it has been crashing down upon every social media platform that I inhabit – which is unfortunate, given that…

My Life as an Upjumped Cursor

Hello! Welcome to the blog! Today, I come before you with a confession: real-time strategy games have been living, rent-free, in my brain for the last 10 years. Now, there are plenty of good reasons to be thinking about real-time-strategy; it’s a famously obsession-worthy genre! That’s not really what I’m here to talk about, though.…

The Juggling Act

Sometimes, you really only find the spirit of your game through actually building it. In Doorways 9’s case, building out levels has made me realize that I’m not really working on a puzzle game, in the sense I thought I was when I started.

I’m making a spite simulator.